Tuesday, November 27, 2007

Beginning Game Audio Programming by Mason McCuskey


Beginning Game Audio Programming by Mason McCuskey (Author)
Publisher: Muska & Lipman/Premier-Trade; 1 edition (April 11, 2003) | ISBN-10: 1592000290 | CHM | 7,5 Mb | 432 pages

No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it's obvious that something is missing. New developments in technology enable you to do things with audio that weren't possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. "Beginning Game Audio Programming" covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges head-on. You'll learn how to compose dynamic music and program 3D sound. There's even coverage of using DirectPlay Voice for real- time voice chat in your games! If you are comfortable with C++ and DirectX, then you're ready to dive into the exciting world of audio with "Beginning Game Audio Programming".

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