Showing posts with label Algorithms and Patterns. Show all posts
Showing posts with label Algorithms and Patterns. Show all posts

Tuesday, November 27, 2007

Enterprise Service Oriented Architectures: Concepts, Challenges, Recommendations (The Enterprise Series)


Enterprise Service Oriented Architectures: Concepts, Challenges, Recommendations
by James McGovern, Oliver Sims, Ashish Jain and Mark Little
Kluwer Academic Publishers (Aug 2005) | ISBN: 140203704X | 448 Pages | PDF | 4,6 Mb

Conventional wisdom of the “software stack” approach to building applications may no longer be relevant. Enterprises are pursuing new ways of organizing systems and processes to become service oriented and event-driven. Leveraging existing infrastructural investments is a critical aspect to the success of companies both large and small. Enterprises have to adapt their systems to support frequent technological changes, mergers and acquisitions. Furthermore, in a growing global market, these systems are being called upon to be used by external business partners. Technology is often difficult, costly and complex and without modern approaches can prevent the enterprise from becoming agile.

In this book, you will learn:
• How to balance the delivery of immediate business value while creating long-term strategic capability
• Fundamental principles of a service-oriented architecture (find, bind and execute)
• The four aspects of SOA (Production, Consumption, Management and Provisioning)
• How to recognize critical success factors to implementing enterprise SOAs
• Architectural importance of service registries, interfaces and contracts
• Why improper service decomposition can hurt you later rather than sooner
• How application design and integration practices change as architects seek to implement the "agile" enterprise

About the Authors:
James McGovern is an enterprise architect for The Hartford. He is an industry thought leader and co-author of the bestselling book: A Practical Guide to Enterprise Architecture. Oliver Sims is a recognized leader in the architecture, design and implementation of service-oriented and component-based enterprise systems. He was a founding member of the OMG Architecture Board. He was co-author of the groundbreaking book: Business Component Factory.
Ashish Jain is a Principal Architect with Ping Identity Corporation, a leading provider of solutions for identity federation. Prior to joining Ping Identity, he worked with BEA Systems where his role was to assist BEA customers in designing and implementing their e-business strategies using solutions based on J2EE. He holds several industry certifications from SUN and BEA and is also a board member for the Denver BEA User group.
Mark Little is Director of Standards and SOA Manager for JBoss Inc. Prior to this, he was Chief Architect for Arjuna Technologies Ltd and a Distinguished Engineer at Hewlett-Packard. As well as being an active member of the OMG, JCP, OASIS and W3C, he is an author on many SOA and Web Services standards. He also led the development of the world's first standards-compliant Web Services Transaction product.

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Support Vector Machines for Pattern Classification


Support Vector Machines for Pattern Classification
by Shigeo Abe, (Advances in Pattern Recognition)
Springer | ISBN: 1852339292 | 2005 Year | 343 Pages | PDF | 2 Mb

Support vector machines (SVMs), were originally formulated for two-class classification problems, and have been accepted as a powerful tool for developing pattern classification and function approximations systems. This book provides a unique perspective of the state of the art in SVMs by taking the only approach that focuses on classification rather than covering the theoretical aspects.

The book clarifies the characteristics of two-class SVMs through their extensive analysis, presents various useful architectures for multiclass classification and function approximation problems, and discusses kernel methods for improving generalization ability of conventional neural networks and fuzzy systems. Ample illustrations, examples and computer experiments are included to help readers understand the new ideas and their usefulness.

This book supplies a comprehensive resource for the use of SVMs in pattern classification and will be invaluable reading for researchers, developers & students in academia and industry.


Support Vector Machines: Theory and Applications


Support Vector Machines: Theory and Applications
by Lipo Wang, (Studies in Fuzziness and Soft Computing)
Springer | ISBN: 3540243887 | 2005 Year | 431 Pages | PDF | 16 Mb

The support vector machine (SVM) has become one of the standard tools for machine learning and data mining. This carefully edited volume presents the state of the art of the mathematical foundation of SVM in statistical learning theory, as well as novel algorithms and applications. Support Vector Machines provides a selection of numerous real-world applications, such as bioinformatics, text categorization, pattern recognition, and object detection, written by leading experts in their respective fields.


Soft Computing in Ontologies and Semantic Web


Soft Computing in Ontologies and Semantic Web
by Zongmin Ma, (Studies in Fuzziness and Soft Computing)
Springer | ISBN-10: 3540334726 | Year:2006 |488 Pages | Pdf | 3 MB

This book covers in a great depth the fast growing topic of tools, techniques and applications of soft computing (e.g., fuzzy logic, genetic algorithms, neural networks, rough sets, Bayesian networks, and other probabilistic techniques) in the ontologies and Semantic Web.
How components of the Semantic Web (like the RDF, Description Logics, ontologies) can be covered with a soft computing focus is shown. The book aims to provide a single account of current studies in soft computing approaches to the ontologies and the Semantic Web. The objective of the book is to provide the state of the art information to researchers, practitioners, and graduate students of the Web intelligence, and at the same time serving the information technology professional faced with non-traditional applications that make the application of conventional approaches difficult or impossible.


Core Security Patterns: Best Practices and Strategies for J2EE(TM), Web Services, and Identity Management


Core Security Patterns: Best Practices and Strategies for J2EE(TM), Web Services, and Identity Management (Core Series) by Christopher Steel (Author), Ramesh Nagappan (Author), Ray Lai (Author)
Publisher: Prentice Hall Ptr (October 14, 2005) | ISBN-10: 0131463071 | CHM | 7,6 Mb | 1088 pages

Core Security Patterns is the hands-on practitioner™s guide to building robust end-to-end security into J2EE™ enterprise applications, Web services, identity management, service provisioning, and personal identification solutions. Written by three leading Java security architects, the patterns-driven approach fully reflects today™s best practices for security in large-scale, industrial-strength applications.
The authors explain the fundamentals of Java application security from the ground up, then introduce a powerful, structured security methodology; a vendor-independent security framework; a detailed assessment checklist; and twenty-three proven security architectural patterns. They walk through several realistic scenarios, covering architecture and implementation and presenting detailed sample code. They demonstrate how to apply cryptographic techniques; obfuscate code; establish secure communication; secure J2ME™ applications; authenticate and authorize users; and fortify Web services, enabling single sign-on, effective identity management, and personal identification using Smart Cards and Biometrics.
Core Security Patterns covers all of the following, and more:
— What works and what doesn™t: J2EE application-security best practices, and common pitfalls to avoid
— Implementing key Java platform security features in real-world applications
— Establishing Web Services security using XML Signature, XML Encryption, WS-Security, XKMS, and WS-I Basic security profile
— Designing identity management and service provisioning systems using SAML, Liberty, XACML, and SPML
— Designing secure personal identification solutions using Smart Cards and Biometrics
— Security design methodology, patterns, best practices, reality checks, defensive strategies, and evaluation checklists
— End-to-end security architecture case study: architecting, designing, and implementing an end-to-end security solution for large-scale applications



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Beginning Game Audio Programming by Mason McCuskey


Beginning Game Audio Programming by Mason McCuskey (Author)
Publisher: Muska & Lipman/Premier-Trade; 1 edition (April 11, 2003) | ISBN-10: 1592000290 | CHM | 7,5 Mb | 432 pages

No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it's obvious that something is missing. New developments in technology enable you to do things with audio that weren't possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. "Beginning Game Audio Programming" covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges head-on. You'll learn how to compose dynamic music and program 3D sound. There's even coverage of using DirectPlay Voice for real- time voice chat in your games! If you are comfortable with C++ and DirectX, then you're ready to dive into the exciting world of audio with "Beginning Game Audio Programming".

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DirectX9 User Interfaces: Design and Implementation


DirectX9 User Interfaces: Design and Implementation (Wordware Game Developer's Library) by Alan Thorn (Author)
Publisher: Wordware Publishing, Inc.; (April 2004) | ISBN-10: 1556222491 | PDF | 3,2 Mb | 432 pages

This unique book focuses on offering a comprehensive solution to sucessfully building a Direct X user interface library from the ground up for games and other multimedia software.





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Game Design: Theory and Practice by Richard Rouse


Game Design: Theory and Practice by Richard Rouse (Author, Illustrator), Mark Louis Rybczyk (Author)
Publisher: Wordware Publishing; (February 15, 2001) | ISBN-10: 1556227353 | PDF | 32 Mb | 500 pages

One of the most important but least discussed elements of a computer game is the gameplay that makes a game compelling and entertaining. Game Design: Theory & Practice focuses on this elusive topic and how you can ensure your title has the best gameplay possible. Richard Rouse discusses in detail key game design topics including game balancing, storytelling, non-linearity, player motivations, input/output, artificial intelligence, level design, and playtesting. This book delves into the entire breadth of interactive games, covering computer, console, and arcade titles, and spanning a variety of gaming genres including strategy, adventure, simulation, action, role-playing, sports, and wargames.



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Practical Genetic Algorithms


Practical Genetic Algorithms by Randy L. Haupt, Sue Ellen Haupt
Wiley-Interscience | ISBN-10: 0471188735 | 1997 | 272 pages | PDF | 3.7MB

A tutorial on genetic algorithms with an emphasis on practical applications

The rapidly expanding field of genetic algorithms has given rise to many new applications in a variety of disciplines. However, most of the existing books on the subject concentrate on theory. Practical Genetic Algorithms is the first introductory-level book to emphasize practical applications through the use of example problems.

In an accessible style, the authors explain why the genetic algorithm is superior in many real-world applications, cover continuous parameter genetic algorithms, and provide in-depth trade-off analysis of genetic algorithm parameter selection. Written for the end user in engineering, science, and computer programming, as well as upper-level undergraduate and graduate students, Practical Genetic Algorithms:
* Provides numerous practical example problems
* Contains over 80 illustrations
* Features many figures and tables
* Includes three appendices: a glossary of terms, a list of genetic algorithm routines in pseudocode, and a list of symbols used in the book.

Problems on Algorithms


Problems on Algorithms | by Ian Parberry & William Gasarch
268 pages | Prentice Hall; 2nd edition (2002) | English | | 2.35 MB

Too often the problem sets in standard algorithm texts are composed of small, idiosyncratic units of busy-work and irrelevant questions -- forcing instructors into the time-consuming task of finding or composing additional problems. Designed to fill that gap, this supplement provides an extensive and varied collection of useful, practical problems on the design, analysis, and verification of algorithms.


Amazon Review:

A little gem of fundamental computer science, July 5, 2003
Reviewer: James Arvo (Pasadena, CA USA) -

This is a terrific little book, which I recommend highly to students of computer science, but above all to those who teach computer science. While I could imagine teaching a short course based on this book alone, it would be an excellent supplement to a more thorough-going text. Better still, just keep this little book around for those times when you are searching for a good homework or exam problem. It's got hundreds of them.

On the down side, Parberry's discussions are so terse that students may get somewhat frustrated if it is their only source. Yet, there is much to be said for being concise! The author wastes nary a syllable before launching into the problems, which is how he managed to pack so much into a mere 167 pages. Don't be deceived by the thickness of this book; it may look like a mere pamphlet, but it contains 651 exercises, many of which have lengthy hints and good number of which are actually worked out in detail.

The book introduces a wide range of topics from very basic (mathematical induction) to somewhat sophisticated (NP-completeness). About half of the book focuses on mathematical prerequisites such as induction, inequalities, binomial coefficients, combinatorics, graphs, Big-Oh & Big Omega, and recurrence relations. The rest of the book covers topics such as graph algorithms, searching, greedy algorithms, dynamic programming, divide-and-conquer, backtracking, program correctness, and even a chapter on NP-completeness. The latter includes a terse description of both Cook reducibility and Karp (many-to-one) reducibility. This last chapter would be a bit too dense for someone unfamiliar with these concepts, but it's a nice review with copious exercises.

There are a few things I particularly like about the book. First is the chapter on program correctness, which includes dozens of examples and exercises on loop invariants. This is a great resource in itself. Secondly, I really like the occasional \"What is Wrong?\" sections, where the author presents what seems to be a valid proof or argument, and the student is asked to find the subtle flaw. This is an excellent pedagogical technique.

If you're an undergraduate in computer science, the simpler exercises will be extremely useful to you. If you are a graduate student in computer science, you will gain from seeing all these fundamental topics covered so quickly, and with very clear examples. Read it before your qualifying exam! If you are a professor of computer science (like me), you may want to keep this book under wraps; it's too good a source for exam problems.

I'll close with a paraphrasing of one of the exercises in the book. This is significantly wordier than most of the problems in this book, but it's clever and is exactly the type of thing that would make a great homework exercise in an introductory algorithms class. \"You are facing a high wall that stretches infinitely in both directions. There is a door in the wall, but you don't know how far away or in which direction.\" The problem then asks you to describe how you would find the door in O(n) steps, where \"n\" is the number of steps initially separating you from the door. What a cute problem!

I wish there were more volumes like this.


Context-Aware Pervasive Systems: Architectures for a New Breed of Applications


Seng Loke, \"Context-Aware Pervasive Systems: Architectures for a New Breed of Applications\"
AUERBACH | ISBN 0849372550 | December 7, 2006 | PDF | 240 Pages | 3.1MB

The concept of aware systems is one of the most exciting trends in computing today, fueled by recent developments in pervasive computing. This book introduces a new breed of computer applications that are termed "context-aware pervasive systems" and provides architectural blueprints for building context-aware behavior into applications. It reviews the anatomy of context-aware pervasive applications, including mobile services, and discusses the integration of context-aware computing with software agents and the Web. It also explores the use of context-awareness for addressing and communications. This text distills general design principles and a generic architecture for context-aware applications.

EJB Design Patterns: Advanced Patterns, Processes, and Idioms


EJB Design Patterns: Advanced Patterns, Processes, and Idioms

| ISBN-10: 0471208310 | English | PDF | 0.6 Mb (rar) | 283 Pages | Publisher: Wiley; Bk&Poster edition (February 19, 2002) |


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33391/Java - EJB Design Patterns.rar.html
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